Cycle 0 seasons and 8-hour routes
Switch the season on for the weeks it runs. Drivers volunteer from their phone, the plan fills each day from volunteers first and your rules after, and nothing moves, and nobody is told, until you approve it.
Cycle 0, day by day
- Season: on for the dates you set, with your route prefix. Off, nothing changes anywhere.
- Volunteers: drivers sign up from a card on their Home, and you can message them the sign-up link.
- Order: volunteers first, then seniority, inside the hours rules.
- Swap: a driver's own shift that day becomes the early one, so no day is added.
8-hour routes, volunteers first
Type how many 8-hour routes each day has. The day fills from drivers already working it: volunteers first, most senior first, then the newest hires, with an optional weekly cap so it is spread around. Or pick each day by hand. Each move turns the driver's shift into its 8-hour twin, such as Driver (EV) 8 hr, 8:30 AM to 4:30 PM. Approve the week, and undo the last approval if you need to. 8-hour routes are off until you switch them on.
The rules every move passes
- Working that day: at the station, on a driving shift, not on time off or suspended.
- Rest: 10 hours between shifts, both before and after.
- Skipped days: a weekday a volunteer asked to skip is respected.
- Hours worked: each driver's hours on an 8-hour route day, beside their name for payroll.
Questions
Does a driver get an extra day?
No. Their own shift that day becomes the Cycle 0 or 8-hour one, so the week keeps the same days.
Who is put on first?
Volunteers working that day, most senior first. For 8-hour routes, when volunteers run out, the newest hires working that day come next.
Is anyone told before I approve?
No. Nothing moves and no driver is told until you approve it.
The rest of the day
See it on your own routes
Your first month of the whole platform is free, for everyone, whenever you start. A week of real routes, punches and write-ups is the only way to judge this, and that takes a month to build up.